Frilled Oculus | Creature | Homunculus | {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. | Marco Nelor
Adaptive Snapjaw | Creature | Lizard Beast | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Tomasz Jedruszek
Alpha Authority | Enchantment | Aura | Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature. | Dave Kendall
Burst of Strength | Instant | | Put a +1/+1 counter on target creature and untap it. | Marco Nelor
Crocanura | Creature | Crocodile Frog | Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Jack Wang
Crowned Ceratok | Creature | Rhino | Trample
Each creature you control with a +1/+1 counter on it has trample. | Steve Prescott
Disciple of the Old Ways | Creature | Human Warrior | {R}: Disciple of the Old Ways gains first strike until end of turn. | Anthony Palumbo
Experiment One | Creature | Human Ooze | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. | Chase Stone
Forced Adaptation | Enchantment | Aura | Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. | Trevor Claxton
Giant Adephage | Creature | Insect | Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. | Christine Choi
Greenside Watcher | Creature | Elf Druid | {T}: Untap target Gate. | Ryan Barger
Gyre Sage | Creature | Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage. | Tyler Jacobson
Hindervines | Instant | | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. | Svetlin Velinov
Ivy Lane Denizen | Creature | Elf Warrior | Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. | Winona Nelson
Miming Slime | Sorcery | | Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. | Svetlin Velinov
Naturalize | Instant | | Destroy target artifact or enchantment. | Daniel Ljunggren
Ooze Flux | Enchantment | | {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. | Zoltan Boros
Predator's Rapport | Instant | | Choose target creature you control. You gain life equal to that creature's power plus its toughness. | Matt Stewart
Rust Scarab | Creature | Insect | Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. | Adam Paquette
Scab-Clan Charger | Creature | Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. | Nils Hamm
Serene Remembrance | Sorcery | | Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. | David Palumbo
Skarrg Goliath | Creature | Beast | Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. | Scott Chou
Slaughterhorn | Creature | Beast | Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. | Steve Prescott
Spire Tracer | Creature | Elf Scout | Spire Tracer can't be blocked except by creatures with flying or reach. | Christopher Moeller
Sylvan Primordial | Creature | Avatar | Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle. | Stephan Martiniere
Tower Defense | Instant | | Creatures you control get +0/+5 and gain reach until end of turn. | Seb McKinnon
Verdant Haven | Enchantment | Aura | Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Daniel Ljunggren
Wasteland Viper | Creature | Snake | Deathtouch
Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. | Lucas Graciano
Wildwood Rebirth | Instant | | Return target creature card from your graveyard to your hand. | Dan Scott
Biovisionary | Creature | Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | Ryan Barger
Drakewing Krasis | Creature | Lizard Drake | Flying, trample | Johann Bodin
Elusive Krasis | Creature | Fish Mutant | Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt
Fathom Mage | Creature | Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. | Ryan Pancoast
Hydroform | Instant | | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. | Howard Lyon
Master Biomancer | Creature | Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. | Willian Murai
Mystic Genesis | Instant | | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. | Mike Bierek
Nimbus Swimmer | Creature | Leviathan | Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. | Howard Lyon
Prime Speaker Zegana | Legendary Creature | Merfolk Wizard | Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. | Willian Murai
Shambleshark | Creature | Shark Crab | Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt
Simic Charm | Instant | | Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand. | Zoltan Boros
Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek
Urban Evolution | Sorcery | | Draw three cards. You may play an additional land this turn. | Eytan Zana
Zameck Guildmage | Creature | Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. | Chase Stone
Biomass Mutation | Instant | | Creatures you control have base power and toughness X/X until end of turn. | Dan Scott
Bioshift | Instant | | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. | Scott Chou
Merfolk of the Depths | Creature | Merfolk Soldier | Flash (You may cast this spell any time you could cast an instant.) | Scott Chou
Borborygmos Enraged | Legendary Creature | Cyclops | Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target. | Aleksi Briclot
Clan Defiance | Sorcery | | Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker. | Daarken
Domri Rade | Legendary Planeswalker | Domri | +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." | Tyler Jacobson
Frenzied Tilling | Sorcery | | Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Noah Bradley
Ghor-Clan Rampager | Creature | Beast | Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. | Charles Urbach
Ground Assault | Sorcery | | Ground Assault deals damage to target creature equal to the number of lands you control. | Karl Kopinski
Gruul Charm | Instant | | Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying. | Zoltan Boros
Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
Primal Visitation | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+3 and has haste. | Christopher Moeller
Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
Ruination Wurm | Creature | Wurm | | Dave Kendall
Signal the Clans | Instant | | Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. | Dave Kendall
Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot
Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han
Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy
Pit Fight | Instant | | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | Matt Stewart
Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
Gruul Keyrune | Artifact | | {T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. | Daniel Ljunggren
Simic Keyrune | Artifact | | {T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Daniel Ljunggren
Breeding Pool | Land | Forest Island | ({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Mike Bierek
Gruul Guildgate | Land | Gate | Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}. | Randy Gallegos
Simic Guildgate | Land | Gate | Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}. | Svetlin Velinov
Stomping Ground | Land | Mountain Forest | ({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | David Palumbo