![Dragon's Maze: Restore the Peace](/img/cards/dragons-maze/dgm-restore-the-peace-97.jpg)
Restore the Peace | Instant | | Return each creature that dealt damage this turn to its owner's hand. | Kev Walker
![Dragon's Maze: Protect](/img/cards/dragons-maze/dgm-protect-131.jpg)
Protect | Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
![Dragon's Maze: Goblin Test Pilot](/img/cards/dragons-maze/dgm-goblin-test-pilot-74.jpg)
Goblin Test Pilot | Creature | Goblin Pilot Wizard | Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random. | Svetlin Velinov
![Dragon's Maze: Turn](/img/cards/dragons-maze/dgm-turn-134.jpg)
Turn | Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
![Dragon's Maze: Bred for the Hunt](/img/cards/dragons-maze/dgm-bred-for-the-hunt-59.jpg)
Bred for the Hunt | Enchantment | | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. | Karl Kopinski
![Dragon's Maze: Give](/img/cards/dragons-maze/dgm-give-129.jpg)
Give | Sorcery | | Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) | Steve Prescott