![Dragon's Maze: Restore the Peace](/img/cards/dragons-maze/dgm-restore-the-peace-97.jpg)
Restore the Peace | Instant | | Return each creature that dealt damage this turn to its owner's hand. | Kev Walker
![Dragon's Maze: Protect](/img/cards/dragons-maze/dgm-protect-131.jpg)
Protect | Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
![Dragon's Maze: Sin Collector](/img/cards/dragons-maze/dgm-sin-collector-103.jpg)
Sin Collector | Creature | Human Cleric | When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. | Mike Bierek
![Dragon's Maze: Unflinching Courage](/img/cards/dragons-maze/dgm-unflinching-courage-111.jpg)
Unflinching Courage | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) | Mike Bierek