Lyev Decree | Sorcery | | Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | Kev Walker
Wake the Reflections | Sorcery | | Populate. (Create a token that's a copy of a creature token you control.) | Cynthia Sheppard
Hidden Strings | Sorcery | | You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Daarken
Uncovered Clues | Sorcery | | Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | Jaime Jones
Awe for the Guilds | Sorcery | | Monocolored creatures can't block this turn. | Mathias Kollros
Clear a Path | Sorcery | | Destroy target creature with defender. | Karl Kopinski
Phytoburst | Sorcery | | Target creature gets +5/+5 until end of turn. | Izzy
Pilfered Plans | Sorcery | | Target player mills two cards. Draw two cards. | Michael C. Hayes
Morgue Burst | Sorcery | | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. | Raymond Swanland
Drown in Filth | Sorcery | | Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard. | Seb McKinnon