Restore the Peace | Instant | | Return each creature that dealt damage this turn to its owner's hand. | Kev Walker
Protect | Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
Sin Collector | Creature | Human Cleric | When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. | Mike Bierek
Unflinching Courage | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) | Mike Bierek
Goblin Test Pilot | Creature | Goblin Pilot Wizard | Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random. | Svetlin Velinov
Turn | Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
Bred for the Hunt | Enchantment | | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. | Karl Kopinski
Give | Sorcery | | Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) | Steve Prescott
Showstopper | Instant | | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | Steve Prescott
Toil | Sorcery | | Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm
Putrefy | Instant | | Destroy target artifact or creature. It can't be regenerated. | Igor Kieryluk
Feral Animist | Creature | Goblin Shaman | {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. | Dave Kendall