Chance for Glory | Instant | | Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | Bram Sels
0.0 LSV
Justice Strike | Instant | | Target creature deals damage to itself equal to its power. | Clint Cearley
3.0 LSV
Integrity | Instant | | Target creature gets +2/+2 until end of turn. | Ben Maier
3.5 LSV
Response | Instant | | Response deals 5 damage to target attacking or blocking creature. | Daarken
4.0 LSV
Hypothesizzle | Instant | | Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. | Chris Seaman
3.0 LSV
Ionize | Instant | | Counter target spell. Ionize deals 2 damage to that spell's controller. | Chase Stone
1.5 LSV
Sonic Assault | Instant | | Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | Tyler Walpole
3.0 LSV
Expansion | Instant | | Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. | Deruchenko Alexander
4.0 LSV
Invert // Invent | Instant // Instant | | Switch the power and toughness of each of up to two target creatures until end of turn. // Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. | Mathias Kollros
1.0 LSV