Ill-Tempered Loner | Creature | Human Werewolf | Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Grzegorz Rutkowski
4.5 LSV
Creepy Puppeteer | Creature | Human Rogue | Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. | Marie Magny
3.5 LSV
Change of Fortune | Sorcery | | Discard your hand, then draw a card for each card you've discarded this turn. | Sam Guay
1.0 LSV
Stensia Uprising | Enchantment | | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | Dan Scott
3.5 LSV
Anje, Maid of Dishonor | Legendary Creature | Vampire | Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. | Yongjae Choi
4.0 LSV
Halana and Alena, Partners | Legendary Creature | Human Ranger | First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. | Jason Rainville
5.0 LSV