Angelic Quartermaster | Creature | Angel Soldier | Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. | PINDURSKI
4.0 LSV
Valorous Stance | Instant | | Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. | Anato Finnstark
3.0 LSV
Distracting Geist | Creature | Spirit | Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Andrew Mar
3.5 LSV
Twinblade Geist | Creature | Spirit Warrior | Double strike
Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Tuan Duong Chu
3.0 LSV
Bride's Gown | Artifact | Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | Eric Deschamps
1.5 LSV
Ollenbock Escort | Creature | Human Cleric | Vigilance
Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. | Eric Wilkerson
2.5 LSV
Gryffwing Cavalry | Creature | Human Knight | Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. | Steve Prescott
3.5 LSV
Radiant Grace | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. | Campbell White
2.5 LSV
Resistance Squad | Creature | Human Soldier | When Resistance Squad enters the battlefield, if you control another Human, draw a card. | Joshua Raphael
3.5 LSV
Fleeting Spirit | Creature | Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. | Evyn Fong
3.0 LSV
Arm the Cathars | Sorcery | | Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. | Zoltan Boros
3.0 LSV
Circle of Confinement | Enchantment | | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. | Lorenzo Mastroianni
3.0 LSV
Dawnhart Geist | Creature | Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. | Artur Treffner
2.5 LSV
Panicked Bystander | Creature | Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. | Aaron Miller
3.5 LSV
Brine Comber | Creature | Spirit | Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Olena Richards
3.5 LSV
Markov Purifier | Creature | Vampire Cleric | Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. | G-host Lee
3.0 LSV
Markov Waltzer | Creature | Vampire | Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. | Joshua Raphael
3.5 LSV
Sigardian Paladin | Creature | Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. | Slawomir Maniak
3.5 LSV