Banishing Light | Enchantment | | When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. | Willian Murai
3.5 LSV
Eidolon of Rhetoric | Enchantment Creature | Spirit | Each player can't cast more than one spell each turn. | Ryan Yee
Leonin Iconoclast | Creature | Cat Monk | Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. | Steve Prescott
Nyx-Fleece Ram | Enchantment Creature | Sheep | At the beginning of your upkeep, you gain 1 life. | Terese Nielsen
Phalanx Formation | Instant | | Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) | Dan Scott
Quarry Colossus | Creature | Giant | When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. | Todd Lockwood
Reprisal | Instant | | Destroy target creature with power 4 or greater. It can't be regenerated. | Raymond Swanland
Sightless Brawler | Enchantment Creature | Human Warrior | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone. | Johann Bodin
Skyspear Cavalry | Creature | Human Soldier | Flying
Double strike (This creature deals both first-strike and regular combat damage.) | Wayne Reynolds
Tethmos High Priest | Creature | Cat Cleric | Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. | Mark Zug
Underworld Coinsmith | Enchantment Creature | Human Cleric | Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life. | Mark Winters
Desperate Stand | Sorcery | | Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. | Raymond Swanland