Engineered Might | Sorcery | | Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn. | Lake Hurwitz
Empyreal Voyager | Creature | Vedalken Scout | Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). | David Gaillet
Rashmi, Eternities Crafter | Legendary Creature | Elf Druid | Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. | Magali Villeneuve
Hazardous Conditions | Sorcery | | Creatures with no counters on them get -2/-2 until end of turn. | Anastasia Ovchinnikova
Voltaic Brawler | Creature | Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. | Raymond Swanland