Attune with Aether | Sorcery | | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). | Wesley Burt
Creeping Mold | Sorcery | | Destroy target artifact, enchantment, or land. | Cliff Childs
Dubious Challenge | Sorcery | | Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control. | Scott Murphy
Hunt the Weak | Sorcery | | Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) | Raoul Vitale
Larger Than Life | Sorcery | | Target creature gets +4/+4 and gains trample until end of turn. | Jaime Jones
Nature's Way | Sorcery | | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. | Zack Stella
Take Down | Sorcery | | Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying. | Izzy
Wildest Dreams | Sorcery | | Return X target cards from your graveyard to your hand. Exile Wildest Dreams. | Daniel Ljunggren
Engineered Might | Sorcery | | Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn. | Lake Hurwitz
Hazardous Conditions | Sorcery | | Creatures with no counters on them get -2/-2 until end of turn. | Anastasia Ovchinnikova