Starnheim Courser | Creature | Pegasus | Flying
Artifact and enchantment spells you cast cost {1} less to cast. | Andrew Mar
2.5 LSV
Resplendent Marshal | Creature | Angel Warrior | Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. | Ryan Pancoast
4.0 LSV
Kaya's Onslaught | Instant | | Target creature gets +1/+1 and gains double strike until end of turn.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Daarken
3.0 LSV
Runeforge Champion | Creature | Dwarf Warrior | When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast. | Andrey Kuzinskiy
2.0 LSV
Reidane, God of the Worthy | Legendary Creature | God | Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. | Jason Rainville
4.0 LSV
Iron Verdict | Instant | | Iron Verdict deals 5 damage to target tapped creature.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Bryan Sola
2.5 LSV
Sigrid, God-Favored | Legendary Creature | Human Warrior | Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. | Johannes Voss
4.0 LSV
Invoke the Divine | Instant | | Destroy target artifact or enchantment. You gain 4 life. | Campbell White
1.5 LSV
Righteous Valkyrie | Creature | Angel Cleric | Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. | Chris Rahn
3.5 LSV
Goldmaw Champion | Creature | Dwarf Warrior | Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) | Slawomir Maniak
3.0 LSV
Doomskar Oracle | Creature | Human Cleric | Whenever you cast your second spell each turn, you gain 2 life.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Taylor Ingvarsson
2.5 LSV
Bound in Gold | Enchantment | Aura | Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. | Victor Adame Minguez
4.0 LSV
Warchanter Skald | Creature | Dwarf Cleric | Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. | Daniel Zrom
Starnheim Aspirant | Creature | Human Cleric | Angel spells you cast cost {2} less to cast. | Kieran Yanner
Battershield Warrior | Creature | Human Warrior | Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) | Colin Boyer
3.0 LSV
Search for Glory | Snow Sorcery | | Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.) | Kieran Yanner
0.5 LSV
The Raven's Warning | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library. | Lie Setiawan
2.5 LSV
Niko Aris | Legendary Planeswalker | Niko | When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.")
+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
−1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
−1: Create a Shard token. | Winona Nelson
4.0 LSV
Vega, the Watcher | Legendary Creature | Bird Spirit | Flying
Whenever you cast a spell from anywhere other than your hand, draw a card. | Paul Scott Canavan
3.5 LSV
Niko Defies Destiny | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand. | Bastien L. Deharme
1.0 LSV
Ascent of the Worthy | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. | James Arnold
0.5 LSV
Forging the Tyrite Sword | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. | Kieran Yanner
0.5 LSV
Fall of the Impostor | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls. | Eric Deschamps
3.5 LSV
Battle for Bretagard | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. | Igor Kieryluk
3.5 LSV