Healing Hands | Sorcery | | Target player gains 4 life.
Draw a card. | Josu Hernaiz
Kytheon's Tactics | Sorcery | | Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) | Raymond Swanland
Read the Bones | Sorcery | | Scry 2, then draw two cards. You lose 2 life. | Lars Grant-West
Act of Treason | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) | Eric Deschamps
Nissa's Pilgrimage | Sorcery | | Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | Matt Stewart