Hard-Hitting Question | Sorcery | | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. | Nicholas Gregory
3.5 LSV
Break Out | Sorcery | | Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. | Daniel Correia
3 LSV
Cease // Desist | Instant // Sorcery | | Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. // Destroy all artifacts and enchantments. | Dominik Mayer
LSV
Flotsam // Jetsam | Instant // Sorcery | | Mill three cards. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") // Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. | Anastasia Ovchinnikova
LSV
Hustle // Bustle | Instant // Sorcery | | Target creature attacks or blocks this turn if able. // Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. | Valera Lutfullina
LSV