Soul Search | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. | A. M. Sartor
1.5 LSV
Relive the Past | Sorcery | | Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. | Randy Vargas
3 LSV
Ill-Timed Explosion | Sorcery | | Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. | Aaron J. Riley
3.5 LSV
Doppelgang | Sorcery | | For each of X target permanents, create X tokens that are copies of that permanent. | Chris Rallis
3 LSV
Deadly Complication | Sorcery | | Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. | Jodie Muir
3.5 LSV
Break Out | Sorcery | | Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. | Daniel Correia
3 LSV
Worldsoul's Rage | Sorcery | | Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. | Lius Lasahido
3.5 LSV
Push | Sorcery | | Destroy target tapped creature. | Eli Minaya
LSV