Final Showdown | Instant | | Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures. | Izzy
5 LSV
Getaway Glamer | Instant | | Spree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power. | Forrest Imel
3 LSV
Rustler Rampage | Instant | | Spree (Choose one or more additional costs.)
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn. | Josu Hernaiz
2 LSV
Steer Clear | Instant | | Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | Edgar Sánchez Hidalgo
2.5 LSV
Metamorphic Blast | Instant | | Spree (Choose one or more additional costs.)
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards. | Michal Ivan
2.5 LSV
Phantom Interference | Instant | | Spree (Choose one or more additional costs.)
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}. | Ruxing Gao
3 LSV
Take the Fall | Instant | | Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card. | Eduardo Francisco
2.5 LSV
Three Steps Ahead | Instant | | Spree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card. | Francisco Miyara
4 LSV
Corrupted Conviction | Instant | | As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. | Inkognit
2 LSV
Skulduggery | Instant | | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | Miro Petrov
3 LSV
Unfortunate Accident | Instant | | Spree (Choose one or more additional costs.)
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Josiah "Jo" Cameron
4 LSV
Explosive Derailment | Instant | | Spree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact. | Leon Tukker
4 LSV
Great Train Heist | Instant | | Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. | Campbell White
3 LSV
Quick Draw | Instant | | Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. | Lie Setiawan
2 LSV
Smuggler's Surprise | Instant | | Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. | Jonas De Ro
3 LSV
Snakeskin Veil | Instant | | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Dan Murayama Scott
2.5 LSV
Trash the Town | Instant | | Spree (Choose one or more additional costs.)
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." | David Auden Nash
3 LSV