![Outlaws of Thunder Junction: High Noon](/img/cards/outlaws-of-thunder-junction/otj-high-noon-15.jpg)
High Noon | Enchantment | | Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. | Eduardo Francisco
0.0/2.5 LSV
![Outlaws of Thunder Junction: Brimstone Roundup](/img/cards/outlaws-of-thunder-junction/otj-brimstone-roundup-115.jpg)
Brimstone Roundup | Enchantment | | Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Milivoj Ćeran
1.5 LSV
![Outlaws of Thunder Junction: Demonic Ruckus](/img/cards/outlaws-of-thunder-junction/otj-demonic-ruckus-120.jpg)
Demonic Ruckus | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Andrew Mar
2.5 LSV