![Outlaws of Thunder Junction: High Noon](/img/cards/outlaws-of-thunder-junction/otj-high-noon-15.jpg)
High Noon | Enchantment | | Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. | Eduardo Francisco
0.0/2.5 LSV
![Outlaws of Thunder Junction: Form a Posse](/img/cards/outlaws-of-thunder-junction/otj-form-a-posse-204.jpg)
Form a Posse | Sorcery | | Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | J.Lonnee
3 LSV
![Outlaws of Thunder Junction: Taii Wakeen, Perfect Shot](/img/cards/outlaws-of-thunder-junction/otj-taii-wakeen-perfect-shot-234.jpg)
Taii Wakeen, Perfect Shot | Legendary Creature | Human Mercenary | Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. | David Auden Nash
3 LSV