![Outlaws of Thunder Junction: Irascible Wolverine](/img/cards/outlaws-of-thunder-junction/otj-irascible-wolverine-130.jpg)
Irascible Wolverine | Creature | Wolverine | When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Darrell Riche
3 LSV
![Outlaws of Thunder Junction: Mine Raider](/img/cards/outlaws-of-thunder-junction/otj-mine-raider-135.jpg)
Mine Raider | Creature | Human Rogue | Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Warren Mahy
2.5 LSV
![Outlaws of Thunder Junction: Prickly Pair](/img/cards/outlaws-of-thunder-junction/otj-prickly-pair-137.jpg)
Prickly Pair | Creature | Plant Mercenary | When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Brian Valeza
3.5 LSV