![Outlaws of Thunder Junction: Map the Frontier](/img/cards/outlaws-of-thunder-junction/otj-map-the-frontier-170.jpg)
Map the Frontier | Sorcery | | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | Darrell Riche
1 LSV
![Outlaws of Thunder Junction: Rise of the Varmints](/img/cards/outlaws-of-thunder-junction/otj-rise-of-the-varmints-179.jpg)
Rise of the Varmints | Sorcery | | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Ralph Horsley
1/4.0 LSV
![Outlaws of Thunder Junction: Cactusfolk Sureshot](/img/cards/outlaws-of-thunder-junction/otj-cactusfolk-sureshot-199.jpg)
Cactusfolk Sureshot | Creature | Plant Mercenary | Reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. | Artur Nakhodkin
3.5 LSV