All That Glitters | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. | Iain McCaig
1.0 LSV
Deafening Silence | Enchantment | | Each player can't cast more than one noncreature spell each turn. | Igor Kieryluk
0.0. LSV
Fortifying Provisions | Enchantment | | Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | Scott Murphy
1.0 LSV
Happily Ever After | Enchantment | | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. | Matt Stewart
0.0 LSV
Trapped in the Tower | Enchantment | Aura | Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated. | Howard Lyon
4.0 LSV
Doom Foretold | Enchantment | | At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. | Daniel Ljunggren
2.5 LSV
Outlaws' Merriment | Enchantment | | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." | Suzanne Helmigh
4.5 LSV