Ardent Electromancer | Creature | Human Wizard | When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | Lie Setiawan
3.0 LSV
Tuktuk Rubblefort | Creature | Wall | Defender, reach
Creatures you control have haste. | Nicholas Gregory
0.5 LSV
Shatterskull Charger | Creature | Giant Warrior | Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. | Lius Lasahido
4.0 LSV
Grotag Night-Runner | Creature | Goblin Rogue | Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | Caroline Gariba
2.5 LSV
Relic Robber | Creature | Goblin Rogue | Haste
Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." | Slawomir Maniak
3.0 LSV
Expedition Champion | Creature | Human Warrior | Expedition Champion gets +2/+0 as long as you control another Warrior. | Bram Sels
2.5 LSV
Skyclave Geopede | Creature | Insect | Trample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. | Filip Burburan
3.0 LSV
Kargan Warleader | Creature | Human Warrior | Other Warriors you control get +1/+1. | Colin Boyer
3.5 LSV
Akiri, Fearless Voyager | Legendary Creature | Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. | Ekaterina Burmak
4.0 LSV
Umara Mystic | Creature | Merfolk Wizard | Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. | Bryan Sola
3.5 LSV