Linvala, Shield of Sea Gate | Legendary Creature | Angel Wizard | Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. | Wayne Reynolds
4.5 LSV
Kargan Warleader | Creature | Human Warrior | Other Warriors you control get +1/+1. | Colin Boyer
3.5 LSV
Akiri, Fearless Voyager | Legendary Creature | Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. | Ekaterina Burmak
4.0 LSV
Umara Mystic | Creature | Merfolk Wizard | Flying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. | Bryan Sola
3.5 LSV
Lullmage's Familiar | Creature | Beast | {T}: Add {G} or {U}.
Whenever you cast a kicked spell, you gain 2 life. | Gabor Szikszai
3.5 LSV
Ravager's Mace | Artifact | Equipment | When Ravager's Mace enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip {2}{B}{R} | Antonio José Manzanedo
3.0 LSV
Grakmaw, Skyclave Ravager | Legendary Creature | Hydra Horror | Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. | Filip Burburan
4.5 LSV