Avatar's Wrath | Sorcery | | Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath. | Ainezu
3.5 LSV
Spirit Water Revival | Sorcery | | As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival. | Enishi
4 LSV
Day of Black Sun | Sorcery | | Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. | Matteo Bassini
3.5 LSV
Foggy Swamp Visions | Sorcery | | As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. | Hori Airi
LSV