
Griffin Aerie | Enchantment | | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. | Milivoj Ćeran
0.0/3.0 LSV

Runed Halo | Enchantment | | As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) | Steve Prescott
1.5 LSV

Riddleform | Enchantment | | Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Steve Argyle
2.5 LSV

Infernal Scarring | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." | Mike Bierek
1.5 LSV

Sanctum of Stone Fangs | Legendary Enchantment | Shrine | At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. | Johannes Voss
3.5 LSV

Setessan Training | Enchantment | Aura | Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) | Scott Murphy
2.0 LSV