
Glorious Anthem | Enchantment | | Creatures you control get +1/+1. | Raymond Swanland
3.5 LSV

Nine Lives | Enchantment | | Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game. | Paul Scott Canavan
0.0 LSV

Runed Halo | Enchantment | | As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) | Steve Prescott
1.5 LSV

Teferi's Ageless Insight | Legendary Enchantment | | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | Kieran Yanner
2.0 LSV

Demonic Embrace | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. | Sidharth Chaturvedi
4.5 LSV

Double Vision | Enchantment | | Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. | Heonhwa Choe
1.0/3.0 LSV

Sanctum of All | Legendary Enchantment | Shrine | At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. | Johannes Voss
0.0 LSV