Battlewing Mystic | Creature | Bird Wizard | Kicker {R} (You may pay an additional {R} as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. | Borja Pindado
4.0 LSV
Coral Colony | Creature | Wall | Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of cards you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) | Campbell White
1.5/3.0 LSV
Djinn of the Fountain | Creature | Djinn | Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1. | Bastien L. Deharme
3.0 LSV
Frostfist Strider | Creature | Elemental Giant | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Francisco Miyara
4.0 LSV
Micromancer | Creature | Human Wizard | When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. | Ernanda Souza
1.0/3.0 LSV
Monstrous War-Leech | Creature | Leech Horror | Kicker {U} (You may pay an additional {U} as you cast this spell.)
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. | Christopher Burdett
2.0 LSV
Elvish Hydromancer | Creature | Elf Wizard | Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. | Fajareka Setiawan
3.5 LSV
Raff, Weatherlight Stalwart | Legendary Creature | Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. | Eelis Kyttanen
3.5 LSV
Tura Kennerüd, Skyknight | Legendary Creature | Human Knight | Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. | Donato Giancola
4.0 LSV
Rona, Sheoldred's Faithful | Legendary Creature | Human Wizard | Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. | Ryan Alexander Lee
3.5 LSV
Vohar, Vodalian Desecrator | Legendary Creature | Phyrexian Merfolk Wizard | {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. | Daarken
3.5 LSV
Balmor, Battlemage Captain | Legendary Creature | Bird Wizard | Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. | Bram Sels
3.5 LSV
Najal, the Storm Runner | Legendary Creature | Efreet Wizard | You may cast sorcery spells as though they had flash.
Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy. | PINDURSKI
3.0 LSV
Nael, Avizoa Aeronaut | Legendary Creature | Elf Scout | Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. | Miguel Mercado
3.0 LSV
Tatyova, Steward of Tides | Legendary Creature | Merfolk Druid | Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. | Howard Lyon
3.5 LSV