Seal Away | Enchantment | | Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. | Joseph Meehan
4.0 LSV
Triumph of Gerrard | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. | Daniel Ljunggren
2.0 LSV
The Flame of Keld | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. | Lake Hurwitz
1.5 LSV
Frenzied Rage | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) | Simon Dominic
2.0 LSV
Fungal Plots | Enchantment | | {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card. | Even Amundsen
1.0/3.0 LSV
Song of Freyalise | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. | Min Yum
4.0 LSV