Fall of the Thran | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield. | Jason Felix
0.5 LSV
In Bolas's Clutches | Legendary Enchantment | Aura | Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary. | Zack Stella
4.5 LSV
Lich's Mastery | Legendary Enchantment | | Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game. | Daarken
0.0 LSV
Haphazard Bombardment | Enchantment | | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. | Jesper Ejsing
4.0 LSV