The First Eruption | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. | Steven Belledin
1.5 LSV
The Flame of Keld | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. | Lake Hurwitz
1.5 LSV
Frenzied Rage | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) | Simon Dominic
2.0 LSV
Haphazard Bombardment | Enchantment | | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. | Jesper Ejsing
4.0 LSV