![Dragon's Maze: Restore the Peace](/img/cards/dragons-maze/dgm-restore-the-peace-97.jpg)
Restore the Peace | Instant | | Return each creature that dealt damage this turn to its owner's hand. | Kev Walker
![Dragon's Maze: Protect](/img/cards/dragons-maze/dgm-protect-131.jpg)
Protect | Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
![Dragon's Maze: Warped Physique](/img/cards/dragons-maze/dgm-warped-physique-117.jpg)
Warped Physique | Instant | | Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. | Karl Kopinski
![Dragon's Maze: Far](/img/cards/dragons-maze/dgm-far-127.jpg)
Far | Instant | | Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.) | Greg Staples
![Dragon's Maze: Turn](/img/cards/dragons-maze/dgm-turn-134.jpg)
Turn | Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger