Render Silent | Instant | | Counter target spell. Its controller can't cast spells this turn. | Matt Stewart
Restore the Peace | Instant | | Return each creature that dealt damage this turn to its owner's hand. | Kev Walker
Protect // Serve | Instant // Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
Warped Physique | Instant | | Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. | Karl Kopinski
Far // Away | Instant // Instant | | Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.) | Greg Staples
Dragonshift | Instant | | Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Svetlin Velinov
Turn // Burn | Instant // Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
Plasm Capture | Instant | | Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. | Chase Stone