Lyev Decree | Sorcery | | Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | Kev Walker
Wake the Reflections | Sorcery | | Populate. (Create a token that's a copy of a creature token you control.) | Cynthia Sheppard
Debt to the Deathless | Sorcery | | Each opponent loses two times X life. You gain life equal to the life lost this way. | Seb McKinnon
Obzedat's Aid | Sorcery | | Return target permanent card from your graveyard to the battlefield. | Dan Scott
Alive // Well | Sorcery // Sorcery | | Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm
Catch // Release | Sorcery // Sorcery | | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.) | Kev Walker
Beck // Call | Sorcery // Sorcery | | Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.) | Adam Paquette