Swift Warkite | Creature | Dragon | Flying
When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. | Izzy
Savage Ventmaw | Creature | Dragon | Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. | Slawomir Maniak