
Eccentric Apprentice | Creature | Tiefling Wizard | Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
4.0 LSV

Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn. | Brian Valeza
3.0 LSV

Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
4.0 LSV

Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
1.0/3.5 LSV

Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
3.5 LSV