
Aberrant Mind Sorcerer | Creature | Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand. | Lius Lasahido
3.5 LSV

Iymrith, Desert Doom | Legendary Creature | Dragon | Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. | Wisnu Tan
5.0 LSV

Rimeshield Frost Giant | Creature | Giant Warrior | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Matt Stewart
3.0 LSV

Mind Flayer | Creature | Horror | Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | Daarken
4.0 LSV