Duskmourn: House of Horror: Nowhere to Run
Decks with (n) copies:
{1}{B}
Name:

Nowhere to Run


Type — Subtype:

Enchantment


Oracle text:

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.


Collection:

Duskmourn: House of Horror


Rarity:

Uncommon


4 LSV
Open your mind and write something interesting