Name:
Nowhere to Run
Type — Subtype:
Enchantment
Oracle text:
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Collection:
Duskmourn: House of Horror
Rarity:
Uncommon
4 LSV