Diversion Specialist | Creature | Human Warrior | Menace (This creature can't be blocked except by two or more creatures.)
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn. | Tuan Duong Chu
3.5 LSV
Enduring Courage | Enchantment Creature | Dog Glimmer | Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Yigit Koroglu
3.5 LSV
Infernal Phantom | Creature | Spirit | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target. | Mike Sass
3.5 LSV
Most Valuable Slayer | Creature | Human Warrior | Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. | Patrik Hell
2.5 LSV
Ripchain Razorkin | Creature | Human Berserker | Reach
{2}{R}, Sacrifice a land: Draw a card. | David Szabo
2 LSV
Winter, Misanthropic Guide | Legendary Creature | Human Warlock | Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. | Jodie Muir
2 LSV