
Hardlight Containment | Enchantment | Aura | Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}. | Dominik Mayer

Lightstall Inquisitor | Creature | Angel Wizard | Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped. | Arif Wijaya

Synthesizer Labship | Artifact | Spacecraft | Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
STATION 2+
At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
STATION 9+
Flying, vigilance | Adrián Rodríguez Pérez

Zero Point Ballad | Sorcery | | Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control. | David Astruga

Rust Harvester | Artifact Creature | Robot | Menace
{2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target. | Jake Murray