
Focus Fire | Instant | | Focus Fire deals X damage to target attacking or blocking creature, where X is 2 plus the number of creatures and/or Spacecraft you control. | Borja Pindado

Hardlight Containment | Enchantment | Aura | Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}. | Dominik Mayer

Honor | Sorcery | | Put a +1/+1 counter on target creature.
Draw a card. | Eli Minaya

Lightstall Inquisitor | Creature | Angel Wizard | Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped. | Arif Wijaya

Reroute Systems | Instant | | Choose one —
• Target artifact or creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Reroute Systems deals 2 damage to target tapped creature. | Sergey Glushakov

Seam Rip | Enchantment | | When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield. | Sam Guay

Squire's Lightblade | Artifact | Equipment | Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip {3} | Edgar Sánchez Hidalgo

Starport Security | Artifact Creature | Robot Soldier | {3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it. | Lie Setiawan