
Drix Fatemaker | Creature | Drix Wizard | When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) | Anna Pavleeva

Icecave Crasher | Creature | Beast | Trample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn. | Julia Metzger

Icetill Explorer | Creature | Insect Scout | You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card. | Warren Mahy

Mightform Harmonizer | Creature | Insect Druid | Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp {2}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.) | Bartek Fedyczak

Ouroboroid | Creature | Plant Wurm | At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power. | Samuel Perin

Seedship Agrarian | Creature | Insect Scientist | Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. | Helge C. Balzer

Tapestry Warden | Artifact Creature | Robot Soldier | Vigilance
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power. | Andreas Zafiratos