
Aerith Gainsborough | Legendary Creature | Human Cleric | Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. | Nakamura8

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal | Legendary Creature // Legendary Creature | Elder Wizard // God | Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. | Colin Boyer

Jill, Shiva's Dominant // Shiva, Warden of Ice | Legendary Creature // Legendary Enchantment Creature | Human Noble Warrior // Saga Elemental | When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). | Arif Wijaya

Matoya, Archon Elder | Legendary Creature | Human Warlock | Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) | Luisa J. Preissler

Kain, Traitorous Dragoon | Legendary Creature | Human Knight | Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. | Russell Dongjun Lu

Firion, Wild Rose Warrior | Legendary Creature | Human Rebel Warrior | Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. | Elizabeth Peiró

Vaan, Street Thief | Legendary Creature | Human Scout | Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control. | Jake Murray

Zell Dincht | Legendary Creature | Human Monk | You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand. | Kevin Sidharta

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | Legendary Creature // Legendary Enchantment Creature | Human Noble Wizard // Saga Phoenix | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink | Lius Lasahido

Serah Farron | Legendary Creature | Human Citizen | The first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. | Carissa Susilo

Balthier and Fran | Legendary Creature | Human Rabbit | Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. | Arif Wijaya