
Travel the Overworld | Sorcery | | Affinity for Towns (This spell costs {1} less to cast for each Town you control.)
Draw four cards. | Ben Wootten

Valkyrie Aerial Unit | Artifact Creature | Construct | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | hippo

Absolute Virtue | Legendary Creature | Avatar Warrior | This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) | Toni Infante

Omega, Heartless Evolution | Legendary Artifact Creature | Robot | Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Josu Solano

Sin, Spira's Punishment | Legendary Creature | Leviathan Avatar | Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. | John Tedrick