
Ancient Adamantoise | Creature | Turtle | Vigilance, ward {3}
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens. | Kevin Glint

Coliseum Behemoth | Creature | Beast | Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card. | Ryu Fujinaka

Diamond Weapon | Legendary Artifact Creature | Elemental | This spell costs {1} less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon. | Esuthio

Jumbo Cactuar | Creature | Plant | 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. | Jason Kiantoro

Omega, Heartless Evolution | Legendary Artifact Creature | Robot | Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Josu Solano

Sin, Spira's Punishment | Legendary Creature | Leviathan Avatar | Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. | John Tedrick