
Daring Skyjek | Creature | Human Knight | Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. | Jason Chan

Syndic of Tithes | Creature | Human Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) | Steve Prescott

Frilled Oculus | Creature | Homunculus | {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. | Marco Nelor

Incursion Specialist | Creature | Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. | Svetlin Velinov

Metropolis Sprite | Creature | Faerie Rogue | Flying
{U}: Metropolis Sprite gets +1/-1 until end of turn. | Scott Chou

Basilica Screecher | Creature | Bat | Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) | Christine Choi

Gutter Skulk | Creature | Zombie Rat | | Mark Winters

Wight of Precinct Six | Creature | Zombie | Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. | Ryan Barger

Bomber Corps | Creature | Human Soldier | Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. | Chase Stone

Firefist Striker | Creature | Human Soldier | Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. | Tyler Jacobson

Skinbrand Goblin | Creature | Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. | Marco Nelor

Disciple of the Old Ways | Creature | Human Warrior | {R}: Disciple of the Old Ways gains first strike until end of turn. | Anthony Palumbo

Greenside Watcher | Creature | Elf Druid | {T}: Untap target Gate. | Ryan Barger

Gyre Sage | Creature | Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage. | Tyler Jacobson

Cartel Aristocrat | Creature | Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. | James Ryman

High Priest of Penance | Creature | Human Cleric | Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. | Mark Zug

Vizkopa Guildmage | Creature | Human Wizard | {1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. | Tyler Jacobson

Sunhome Guildmage | Creature | Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. | Eric Deschamps

Truefire Paladin | Creature | Human Knight | Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn. | Michael C. Hayes

Wojek Halberdiers | Creature | Human Soldier | Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. | Nic Klein

Duskmantle Guildmage | Creature | Human Wizard | {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards. | Slawomir Maniak

Nimbus Swimmer | Creature | Leviathan | Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. | Howard Lyon

Shambleshark | Creature | Shark Crab | Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt

Zameck Guildmage | Creature | Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. | Chase Stone

Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot

Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy