
Hold the Gates | Enchantment | | Creatures you control get +0/+1 for each Gate you control and have vigilance. | Zoltan Boros

Righteous Charge | Sorcery | | Creatures you control get +2/+2 until end of turn. | Svetlin Velinov

Simic Fluxmage | Creature | Merfolk Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. | Karl Kopinski

Gateway Shade | Creature | Shade | {B}: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. | Ryan Yee

Undercity Informer | Creature | Human Rogue | {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | Raymond Swanland

Hellraiser Goblin | Creature | Goblin Berserker | Creatures you control have haste and attack each combat if able. | Karl Kopinski

Hindervines | Instant | | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. | Svetlin Velinov

Miming Slime | Sorcery | | Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. | Svetlin Velinov

Gift of Orzhova | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink. | Johannes Voss

Arrows of Justice | Instant | | Arrows of Justice deals 4 damage to target attacking or blocking creature. | James Ryman

Bane Alley Broker | Creature | Human Rogue | {T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. | Clint Cearley

Elusive Krasis | Creature | Fish Mutant | Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt

Boros Keyrune | Artifact | | {T}: Add {R} or {W}.
{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) | Daniel Ljunggren

Dimir Keyrune | Artifact | | {T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. | Daniel Ljunggren

Gruul Keyrune | Artifact | | {T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. | Daniel Ljunggren

Orzhov Keyrune | Artifact | | {T}: Add {W} or {B}.
{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. | Daniel Ljunggren

Simic Keyrune | Artifact | | {T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Daniel Ljunggren