Angelic Edict | Sorcery |  | Exile target creature or enchantment. | Trevor Claxton
                
                        
                    Knight Watch | Sorcery |  | Create two 2/2 white Knight creature tokens with vigilance. | Matt Stewart
                
                        
                    Nav Squad Commandos | Creature | Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. | Steve Prescott
                
                        
                    Leyline Phantom | Creature | Illusion | When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) | Ryan Yee
                
                        
                    Totally Lost | Instant |  | Put target nonland permanent on top of its owner's library. | David Palumbo
                
                        
                    Horror of the Dim | Creature | Horror | {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Jack Wang
                
                        
                    Shadow Slice | Sorcery |  | Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Raymond Swanland
                
                        
                    Tin Street Market | Enchantment | Aura | Enchant land
Enchanted land has "{T}, Discard a card: Draw a card." | Noah Bradley
                
                        
                    Towering Thunderfist | Creature | Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. | Zoltan Boros
                
                        
                    Adaptive Snapjaw | Creature | Lizard Beast | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Tomasz Jedruszek
                
                        
                    Primal Visitation | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+3 and has haste. | Christopher Moeller
                
                        
                    Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han