
Gyre Sage | Creature | Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage. | Tyler Jacobson

Skarrg Goliath | Creature | Beast | Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. | Scott Chou

Sylvan Primordial | Creature | Avatar | Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle. | Stephan Martiniere

Biovisionary | Creature | Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | Ryan Barger

Fathom Mage | Creature | Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. | Ryan Pancoast

Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall

Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland

Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy