Alms Beast | Creature | Beast | Creatures blocking or blocked by Alms Beast have lifelink. | Dan Scott
                
                        
                    Cartel Aristocrat | Creature | Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. | James Ryman
                
                                    3.5 LSV
                        
                    Deathpact Angel | Creature | Angel | Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." | Jason Chan
                
                        
                    High Priest of Penance | Creature | Human Cleric | Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. | Mark Zug
                
                        
                    Kingpin's Pet | Creature | Thrull | Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) | Mark Zug
                
                        
                    Obzedat, Ghost Council | Legendary Creature | Spirit Advisor | When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. | Svetlin Velinov
                
                        
                    Treasury Thrull | Creature | Thrull | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. | Mark Zug
                
                        
                    Vizkopa Confessor | Creature | Human Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it. | Ryan Pancoast
                
                        
                    Vizkopa Guildmage | Creature | Human Wizard | {1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. | Tyler Jacobson
                
                        
                    Aurelia, the Warleader | Legendary Creature | Angel | Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. | Slawomir Maniak
                
                        
                    Firemane Avenger | Creature | Angel | Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. | Wayne Reynolds
                
                        
                    Fortress Cyclops | Creature | Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. | Maciej Kuciara
                
                        
                    Foundry Champion | Creature | Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn. | Todd Lockwood
                
                        
                    Ordruun Veteran | Creature | Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | Greg Staples
                
                        
                    Skyknight Legionnaire | Creature | Human Knight | Flying, haste | Anthony Palumbo
                
                        
                    Spark Trooper | Creature | Elemental Soldier | Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper. | James Ryman
                
                        
                    Sunhome Guildmage | Creature | Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. | Eric Deschamps
                
                        
                    Truefire Paladin | Creature | Human Knight | Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn. | Michael C. Hayes
                
                        
                    Wojek Halberdiers | Creature | Human Soldier | Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. | Nic Klein
                
                        
                    Boros Reckoner | Creature | Minotaur Wizard | Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn. | Howard Lyon
                
                                    4 LSV
                        
                    Bane Alley Broker | Creature | Human Rogue | {T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. | Clint Cearley
                
                        
                    Consuming Aberration | Creature | Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | Karl Kopinski
                
                                    2.5 LSV
                        
                    Dinrova Horror | Creature | Horror | When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. | Johann Bodin
                
                                    3.5 LSV
                        
                    Duskmantle Guildmage | Creature | Human Wizard | {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards. | Slawomir Maniak
                
                        
                    Duskmantle Seer | Creature | Vampire Wizard | Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. | Kev Walker
                
                        
                    Lazav, Dimir Mastermind | Legendary Creature | Shapeshifter | Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability. | David Rapoza
                
                        
                    Mortus Strider | Creature | Skeleton | When Mortus Strider dies, return it to its owner's hand. | Tomasz Jedruszek
                
                        
                    Deathcult Rogue | Creature | Human Rogue | Deathcult Rogue can't be blocked except by Rogues. | David Palumbo
                
                        
                    Nightveil Specter | Creature | Specter | Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter. | Min Yum
                
                                    4 LSV
                        
                    Biovisionary | Creature | Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | Ryan Barger
                
                        
                    Drakewing Krasis | Creature | Lizard Drake | Flying, trample | Johann Bodin
                
                        
                    Elusive Krasis | Creature | Fish Mutant | Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt
                
                        
                    Fathom Mage | Creature | Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. | Ryan Pancoast
                
                        
                    Master Biomancer | Creature | Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. | Willian Murai
                
                        
                    Nimbus Swimmer | Creature | Leviathan | Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. | Howard Lyon
                
                        
                    Prime Speaker Zegana | Legendary Creature | Merfolk Wizard | Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. | Willian Murai
                
                        
                    Shambleshark | Creature | Shark Crab | Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | Wesley Burt
                
                        
                    Zameck Guildmage | Creature | Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. | Chase Stone
                
                        
                    Merfolk of the Depths | Creature | Merfolk Soldier | Flash (You may cast this spell any time you could cast an instant.) | Scott Chou
                
                        
                    Borborygmos Enraged | Legendary Creature | Cyclops | Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target. | Aleksi Briclot
                
                        
                    Ghor-Clan Rampager | Creature | Beast | Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. | Charles Urbach
                
                                    3.5 LSV
                        
                    Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
                
                        
                    Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
                
                        
                    Ruination Wurm | Creature | Wurm |  | Dave Kendall
                
                        
                    Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot
                
                        
                    Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han
                
                        
                    Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy
                
                        
                    Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
                
                                    3.5 LSV