Hour of Revelation | Sorcery | | This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents. | Raymond Swanland
Apocalypse Demon | Creature | Demon | Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. | Piotr Jabłoński
Hazoret's Undying Fury | Sorcery | | Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. | Victor Adame Minguez
Grind // Dust | Sorcery // Sorcery | | Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them. | Josh Hass
Leave // Chance | Instant // Sorcery | | Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards. | Dan Murayama Scott
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken